Three Kingdoms China starts with the fall of the Han Dynasty, around the late 100s to early 200s CE, and predictably it's a time of fractured alliances and political upheaval - so far so Total War. Total War: Three Kingdoms is absolutely swimming in big ideas - plural - to its detriment and its strength, which is probably inevitable given the deeply, intrinsically philosophical era in which it's set. Very neat, very satisfying, very, very difficult to pull off. Everything refers back to something else and informs it, all the dangling threads of design brought tidily back in line. A grand philosophy, or some big unifying theory of everything, that seeps under the skin and wraps around the bones of a game to tie it all together. Let me just say this: I am an absolute sucker for a big idea. Where it might take many months of admin and applications for a game to get through the approval process - if it gets through at all - or many revisions to a game's content to ensure it meets the various Chinese standards, that same game can already be bought and played in China, unfiltered, unregistered and unchanged, on regular old Steam. Community features, such as discussion forums, are unavailable, but otherwise the platform as it stands still acts as a huge loophole in the Chinese government's strict regulation of games. As of right now we've tested and confirmed it's possible to buy, download and play games through the Steam store in China as usual, with no issues - and no need for a VPN. In Xiao's words, "the Steam China project is undergoing solidly and smoothly" - but what is it, exactly? As it stands, Steam is actually widely available for Chinese players already. As far as we could tell, none of the non-Chinese launch games had official approval just yet, either. There were no actual launch dates or broader windows mentioned for Steam China itself, mind, nor a look at how that storefront may shape up or any details on its features, barring the fact it'll support VR, multiplayer games, interesting games with "innovative, creative ideas," and "single-player games with abundant storylines". A handful of launch games were revealed, including Dota 2 and Dota Underlords. Xiao in Shanghai, where a small number of local and international press were told the companies were "one more step closer" to launching Steam China, which will be separate from the international version of Steam. Valve, alongside its business partner in China, Perfect World, has given us an update on the progress of Steam China today, after both companies had been silent on the topic for over a year.Įurogamer attended the brief presentation, given by Perfect World CEO Dr.
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